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- HOW TO MOD THE WITCHER 3 POST PATCH 1.11 HOW TO
- HOW TO MOD THE WITCHER 3 POST PATCH 1.11 UPDATE
- HOW TO MOD THE WITCHER 3 POST PATCH 1.11 ARCHIVE
- HOW TO MOD THE WITCHER 3 POST PATCH 1.11 MODS
If the little dialogue box that pops up asks if you want to skip the file, type force and press enter.
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then run the batch file for which ever variant you want.
HOW TO MOD THE WITCHER 3 POST PATCH 1.11 ARCHIVE
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HOW TO MOD THE WITCHER 3 POST PATCH 1.11 MODS
Thing is, it's NOT a mod I added to the game. Copy the modWitcher folder into The Witcher 3 Wild HuntMods (if Mods folder doesnt exist, create it) Copy the dlcWitcher folder into The Witcher 3 Wild HuntDLC.
HOW TO MOD THE WITCHER 3 POST PATCH 1.11 HOW TO
I found this thread after the 1.32 patch because I'm searching for how to turn off the debug console, which was added to my game by the patch and my game will not load now because it hangs in loading trying to find a debug console enabler (according to the error message I'm getting)Įverything I'm finding, says it's a mod you had to add to the game and to follow the instructions of the mod to delete it. So I installed after a pause Witcher 3'm quest wandering in darkness and with Nithral AGAIN Bugle on patch 1.12.1 and not. Not a console junky by heart (own consoles) but getting that trophy.♥♥♥♥♥♥ I earned it. Though the biggest problem for me is the achievements, not playing till its fixed. The mod will be fixed in due time and we all shall be happy again. Never did I say they blame folks for the problems because they have enabled or used the console!! I feel you got what she said and what I assumed mixed up! More or less she was issueing a warning but at the same time applying I was using the console to for misheive deeds. I guess there are some thing they will never get. Just makes it that much dumber for the devs simply not to do it themselves. Well, it won't be long until someone figures out how to enable it again for 1.07. Yet their argument is that most of our problems stem from using that very console? That's incredible. You'd think since they left it in the game, it must be used for testing purposes still. Quite often they will either be deactivated upon release or removed altogether. Originally posted by BuzzardBee:Generally debug consoles, as the name would suggest, are put into games for testing purposes. Was about to reply to explain I use it only for hiding the hud during screenshots, and moving detaching the camera for that perfect shot, but decided not worth it.įrom what I gathered and assuming, they removed it to prevent people from causing their own problems by using the console and then flooding the forums and emails. She immeaditaly assumed I was teleporting around and summoning items in her reply. Mentioned the two mods I had active, weight mod and dev console. Submitted a game save to a dev laste month for a quest bug. Why leave the codes in and not remove them and then decide not to enable them for the players? It would make sense for the devs to just enable it so that with each new update/patch we wouldn't need to go through this each time. Seriously, why can't CDPR just enable the stupid console to begin with? The enabler adds nothing that is not already in the game itself.
HOW TO MOD THE WITCHER 3 POST PATCH 1.11 UPDATE
Someone in the comments uploaded a limited version that works with 1.07 until we get a fully update version. Take a look at the Debug Console updated page on the Nexus. You don't need the plugins folder either if you don't have anything else in it.
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Originally posted by SaltedQuailEggs:Just remove dsound.dll from bin/圆4 folder then remove debug-console-enabler.dll from the bin/圆4/plugins folder.